Sketch Nation Create Lesson Ideas:

Storytelling through Game Creation

Sketch Nation is a great way for students to tell a story. Storytelling with Sketch Nation let’s students show off what they learned or how well they understood the subject matter from a class or project. Students can tell a story using the game’s description, by adding introductions to each level, and even by adding storytelling elements inside Platformer Expert games.

Storytelling Using the Game Description

Every genre in Sketch Nation, whether in Simple, Advanced or Expert mode, has the option for students to add a description for the game. To add a description, all the creator has to do is scroll down to the bottom of their game creation screen to the “Edit name” button.

Simple Mode

Advanced Mode

Expert mode

In the “Set game name”, you can add a description of your game.

You can also add hashtags to your description and users can later search for your game using those hashtags. You can even have your entire class use a unique hashtag so they can easily find one another’s published games.

(Note that hashtag search only works for online games that have been published and approved by one of our admins.)

The description can be seen in the game info page, and can be used to set the tone and mood of the game.

Game and Level Intros

In Advanced and Expert games, you can also add an introductory text that appears before the game is played. In Advanced mode, the text only appears at the beginning of the game. In Expert mode, you can set different text for each level.

Advanced mode - intro button

Expert mode - level settings

Expert mode - intro button

Game and level introduction are another way for users to use storytelling in order to set the mood or explain what this game/level is about.

Storytelling Object in Platformer Expert

In Platformer Expert games, you can also add Storytelling objects that display a pop-up message when a user is over them. This is a great way to incorporate a story into a game as you can tell the player specific information depending on where they are in the game.

First, touch the + symbol to draw a new storytelling object

Draw the storytelling object as you want it to appear in the game

Now you can change the text that the storytelling object will display

Type the text that will be shown when the player is over the storytelling object

Now your storytelling object has been added to your game

You can now place it in the level

Now when the user walks over the storytelling object, a pop-up will appear:

Here is an example of a storytelling element in a “Wizard of Oz”-style game. When Dorothy walks over to her uncle, a storytelling object, a text pop-up appears that drives the story.

Below are two games created by students from New Jersey about Egyptian goddesses. The lesson idea for these games can be found here: http://sketchnation.com/lesson_ideas_exploring_history.html

This game, created by a student, uses in-game storytelling objects to explain to the user what they need to do, and how the game is relevant to the subject matter.

You can play the game here:


In this game, the creator added a description for the game, plus introductions before each level to explain to the player what the game is about and how it is relevant to the subject matter.

You can play the game here:


There are many games created with Sketch Nation Create, and shared with the Sketch Nation community, that included great storytelling approaches. Why don’t you add your own games to this group?